CGC Members can submit their exercise here: https://cgcookie.com/exercise/rigging-a-dog The full rigging course is available here: https://cgcookie.com/course/fundamentals-of-rigging The Blendswap model to follow along with can be found here: http://www.blendswap.com/blends/view/66325 This exercise is designed to give you hands-on experience with basic character rigging. In the Fundamentals of Rigging course, you learned the essential theory and skills needed for preparing a biped for animation. Now for this exercise, the challenge is to apply your knowledge to a quadruped. We're going to use a Boxer dog model that can be downloaded from Blendswap user, seiyoushimi. The example rig uses all the principles from the Fundamentals of Rigging course, complete with IK constraints and custom bone shapes. While this exercise expects equivalent functionality from your rig, the criteria doesn't require an exact match. Rather I want to encourage and challenge you to be creative in building a unique rig that facilitates a full range of motion.