Orcs Must Die 2 Skull Farming 225 Skulls/Hour Sorceress/Warmage by Fryedegg



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Orcs Must Die 2 Skull Farming 225 SkullsHour SorceressWarmage by Fryedegg https://twitter.com/sweatypixels https://www.facebook.com/sweatypixels http://www.twitch.tv/fryedegg This video was inspired by FrostKing who sent me a message telling me about how he farmed skulls. He shared his method ( shown below ) and tried a few things to come up with my own method and this is what I came up with. It's simple and quick and nets 15 skulls minimum per run. If you wish to try out FrostKing's method they are below and if you have any great ways to farm skulls please share in the comments! Works for War Mage and sorceress with a few minor alterations to load out. I originally used this method to get the Kingdom Rush achievement and learned it had other uses. Level: 1, The Edge, Nightmare difficulty Load out for Sorceress: Wand of Domination - Unique 1 (Primary attack has larger blast radius) Stone Staff - Fully Upgraded, Unique doesn't matter as it is secondary/mana consuming attacks Crossbow - With Fire Guardian Trinket - (fully upgraded) Scavenger Trinket - (Fully upgraded) Archers - With Fire Dwarves - With Bleed Pallidan - With Regeneration The next two traps are optional, I do prefer to bring a coin forge with extra damage for just that, extra coin is nice too. Load out for War Mage: Crossbow - With Fire Blunderbuss - With Bleed Stone Staff - Fully Upgraded, again Unique doesn't Matter Gaurdian Trinket Scavenger Trinket Archers - With fire Dwarves - With Bleed Paladin - With Regeneration Two traps are optional, I prefer Coinforge and Tar with extra slow. Objective: Manaless, Untouchable Ok for setup go to right where the mine cart is at the very back, just behind the hallway. Right where the rail turns to go left drop a Pallidan next to the big square post (I use the post for placement) follow the ropes to the gap in the fence. At the front of the gap drop two dwarves side by side at the end of the gap where the rope is tied off I prefer to drop two archers side by side here, and this depletes the coin to 0. Wave 1: is pretty easy, I run to the end of the hallway with stone staff and use it's penetration and shrapnel to relive orcs of their shields. Once they get near you run back to or behind the archers, the Paladin will walk up to soak damage, you can swap between weapons or continue using the stone shield, good chance to practice orc sniping, or you can blow them all up with the Wand for physics giggles. For the War Mage I like to go between the shotgun and stone staff for bleeds and a lot of coverage for shield knockoff. Once wave 1 has ended run up and drop a coin forge (If you want if not just stay back) drop one dwarf and as many archers as you have coin for, also use this chance to run up and grab pocket change from the scavenger trinket. Due to the rails the coin forge has an odd placement and can't be placed close to your combat zone, but still anything helps. Can only be placed at the hallways mouth exit. Wave 2: Do not rush the gate in any way, once the first wave has engaged the Paladin the two Gnoll Grenadiers will come. You need to stay back, far back behind the archers and switch to crossbow. I tend to wait till I can see them then I switch to crossbow to try and headshot them down ASAP, while they rarely cause trouble (The Paladin will keep them up against the far wall and away from your ranged line) some of their grenades may bounce back to you, ruining the untouchable. As wave 3 starts I prefer to drop another Paladin to catch stragglers, opposite the other Paladin (Close to where the mine cart exits the wall for bare track) then turn around and drop as many archers in a straight line as you can (Don't stack them at all) normally you get three or four if the scavenger trinket is generous) Wave 3: Just like wave one with more heavy orcs. Rush the door if you want just be careful and stand back with the dwarves if you need to. At the start of wave 4 collect coins drop 2 dwarves and as many archers you need to form a line, keep the dwarves in line too (Not because they may block each other like the archers but in case anything slips by the paladins the dwarves hammer is stronger than the archers, so it is a line of protection for them) War Mage: Drop Two tar between the gap of the coin forge and the rails, not really for protection as much as it is combo points. Wave 4: Kinda like wave 2, once you hear the Gnoll howl jump over the back line of archers and do your best to headshot them between them When wave 4 ends the level ends. This strategy runs about 4 minutes to Four minutes thirty seconds if your quick enough. 2 Skulls for Victory+2 Skulls for Perfect Victory + 5 Skulls for Untouchable + 6 skulls for manaless = 15 skulls every Four minutes and thirty seconds.

Published by: DnDeadlifts Published at: 11 years ago Category: بازی