Games Radar called "No Russian" One of the 10 most shocking game moments of the decade. Tasks: design, final lighting pass, final environment art pass, gameplay & cinematic scripting, AI prototyping. Scripting this level was like directing a movie. I oversaw the mocap shoots for No Russian, even suiting up for half the stunts. Back at my desk I added hundreds of those animations at key moments to help sell the fear and chaos. I also prototyped 3 kinds of AI behavior new to the series: - The slow casual killers at the beginning. - The intense "heat" behavior on the tarmac reminiscent of the movie with the same name. - And finally the riot-shield enemies.